Version: Unity 6 Preview (6000.0)
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Collider2D.GetShapeBounds

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Declaration

public Bounds GetShapeBounds(List<Bounds> bounds, bool useRadii, bool useWorldSpace);

Parameters

bounds The list used to store the returned Bounds.
useRadii Whether the radius of each PhysicsShape2D should be used to calculate the Bounds or not.
useWorldSpace Whether to transform all the returned Bounds to world space or leave them in their default local space.

Returns

Bounds Returns the combined Bounds of the retrieved list.

Description

Retrieves a list of Bounds for all PhysicsShape2D created by this Collider2D, and returns the combined Bounds of the retrieved list.