Version: Unity 6 Preview (6000.0)
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ComputeBufferType.IndirectArguments

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Buffer size has to be at least 12 bytes. Underlying DX11 unordered access view format will be R32_UINT, and shader resource view format will be R32 typeless.

Additional resources: ComputeBuffer, ComputeShader, Material.SetBuffer, ComputeBuffer.CopyCount.