Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ContactFilter2D.maxDepth

public float maxDepth;

Description

Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) less than this value.

This is only used if useDepth is true. If the maxDepth is set to -Mathf.Infinity or Mathf.Infinity then the highest possible depth is used.

Additional resources: Transform.