Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ContactFilter2D.minDepth

public float minDepth;

Description

Sets the contact filter to filter the results to only include Collider2D with a Z coordinate (depth) greater than this value.

This is only used if useDepth is true. If the minDepth is set to -Mathf.Infinity or Mathf.Infinity then the lowest possible depth is used.

Additional resources: Transform.