Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

CullingGroup.StateChanged

Declaration

public delegate void StateChanged(CullingGroupEvent sphere);

Parameters

sphere A CullingGroupEvent that provides information about the sphere that has changed.

Description

This delegate is used for recieving a callback when a sphere's distance or visibility state has changed.

SA: CullingGroup.onStateChanged.