The total number of vertices used by the Collider. (Read Only)
All the Collider shapes with a total shape count of customShapeCount use all the vertices represented here.
using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Fetch the custom collider. var customCollider = GetComponent<CustomCollider2D>();
// Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add a Circle to the shape group. shapeGroup.AddCircle ( center: new Vector2(-1f, 0f), radius: 0.5f );
// Add a box to the shape group. shapeGroup.AddBox ( center: new Vector2(1f, 0f), size: new Vector2(1f, 1f) );
// Assign our shapes. customCollider.SetCustomShapes(shapeGroup);
// Validate the custom shape vertices. Assert.AreApproximatelyEqual(shapeGroup.vertexCount, customCollider.customVertexCount); } }