Version: Unity 6 Preview (6000.0)
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  • C#

Display.activeEditorGameViewTarget

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public static int activeEditorGameViewTarget;

Description

Get the Editors active GameView display target.

Returns the last selected GameView's display target.

At runtime will return -1 as there is no GameView. To get the display index at runtime you can use Display.RelativeMouseAt and look at the z value.