Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Display.activeEditorGameViewTarget

public static int activeEditorGameViewTarget;

Description

Get the Editors active GameView display target.

Returns the last selected GameView's display target.

At runtime will return -1 as there is no GameView. To get the display index at runtime you can use Display.RelativeMouseAt and look at the z value.