Version: Unity 6 Preview (6000.0)
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  • C#

Display.displays

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public static Display[] displays;

Description

The list of connected displays.

In a built application, Unity populates this list when the application starts. It always contains at least one (main) display.

In the Unity Editor, displays is not supported; displays.Length always has a value of 1, regardless of how many displays you have connected.

Additional resources: Display.main.