Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Display.RelativeMouseAt

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Declaration

public static Vector3 RelativeMouseAt(Vector3 inputMouseCoordinates);

Parameters

inputMouseCoordinates Mouse Input Position as Coordinates.

Description

Query relative mouse coordinates.

RelativeMouseAt can be used to query relative mouse input coordinates and the screen in which Mouse Input is recorded. x, y returns the coordinates in relative space and z returns the screen in which Mouse Input is handled, returns Vector3.zero when Multiple Displays are not supported. Currently implemented for Windows and macOS Standalone players.