Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Editor.CreateCachedEditorWithContext

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void CreateCachedEditorWithContext(Object targetObject, Object context, Type editorType, ref Editor previousEditor);

Declaration

public static void CreateCachedEditorWithContext(Object[] targetObjects, Object context, Type editorType, ref Editor previousEditor);

Description

Creates a cached editor using a context object.

This method is similar to CreateCachedEditor except that the SerializedObject is created with the context object passed as a parameter. This context object stores and retrieves the value for the ExposedReference types declared on the SerializedObject.