Version: Unity 6 Preview (6000.0)
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Editor.DrawDefaultInspector

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Declaration

public bool DrawDefaultInspector();

Returns

bool Returns true if any GUI controls in the default Inspector changed the value of the input data, otherwise returns false.

Description

Draws the built-in Inspector.

Call this method, within the OnInspectorGUI method, to automatically draw the Inspector. This is useful if you want to add a few buttons without having to redo the entire Inspector. Additional resources: OnInspectorGUI.

// This example shows a custom inspector for an
// object "MyPlayer", which has a variable speed.
using UnityEngine;
using UnityEditor;

class MyPlayer : MonoBehaviour { // Hide this field so that it is not shown twice when drawing the default Inspector. [HideInInspector] public float speed;

public int gear; }

[CustomEditor(typeof(MyPlayer))] public class Example : Editor { public override void OnInspectorGUI() { MyPlayer targetPlayer = (MyPlayer)target; EditorGUILayout.LabelField ("Some help", "Some other text");

targetPlayer.speed = EditorGUILayout.Slider ("Speed", targetPlayer.speed, 0, 100);

// Show default inspector property editor if(DrawDefaultInspector()) Debug.Log("Gear was changed!"); } }