Version: Unity 6 Preview (6000.0)
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  • C#

EditorGUI.MultiPropertyField

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Declaration

public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, GUIContent label);

Declaration

public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, GUIContent label, EditorGUI.PropertyVisibility visibility);

Declaration

public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator);

Declaration

public static void MultiPropertyField(Rect position, GUIContent[] subLabels, SerializedProperty valuesIterator, EditorGUI.PropertyVisibility visibility);

Parameters

position Rectangle on the screen to use for the multi-property field.
valuesIterator The SerializedProperty of the first property to make a control for.
label Optional label to use. If not specified the label of the property itself is used. Use GUIContent.none to not display a label at all.
subLabels Array with small labels to show in front of each float field. There is room for one letter per field only.
visibility Each SerializedProperty during iteration must have this visibility to be drawn. Use EditorGUI.PropertyVisibility.All to draw all SerializedProperties, regardless of its actual visibility.

Description

Makes a multi-control with several property fields in the same line.

The array of labels determine how many properties are shown. No more than 4 properties should be used. The displayed SerializedProperties must be consecutive. The one provided in the valuesIterator argument should be the first of them.