Version: Unity 6 Preview (6000.0)
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  • C#

EditorGUIUtility.TrTextContent

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Declaration

public static GUIContent TrTextContent(string key, string text, string tooltip, Texture icon);

Declaration

public static GUIContent TrTextContent(string text, string tooltip, Texture icon);

Declaration

public static GUIContent TrTextContent(string text, string tooltip, string iconName);

Declaration

public static GUIContent TrTextContent(string text, Texture icon);

Parameters

key The key of the existing GUIContent.
text The text associated with the GUIContent.text.
tooltip The tooltip to display when the cursor hovers over the icon.
icon The icon to associate with the GUIContent.image.
iconName The name of the icon.

Description

Gets the GUIContent from the Unity built-in resources with the given key or creates a GUIContent for a GUI element.

The text and the tooltip are localized and loaded with an icon.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.