Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

EditorSettings.asyncShaderCompilation

public static bool asyncShaderCompilation;

Description

Enable asynchronous Shader compilation in Game and Scene view.

Decouples Shader compilation from rendering to avoid Editor stalls when encountering new Shader variants. A plain cyan color dummy shader is used for rendering until the particular Shader variant compilation has finished. This option affects only Game and Scene view in the Editor.