Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsFormatUtility.ComputeMipChainSize

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Declaration

public static uint ComputeMipChainSize(int width, int height, Experimental.Rendering.GraphicsFormat format, int mipCount = -1);

Declaration

public static uint ComputeMipChainSize(int width, int height, TextureFormat format, int mipCount = -1);

Declaration

public static uint ComputeMipChainSize(int width, int height, int depth, Experimental.Rendering.GraphicsFormat format, int mipCount = -1);

Declaration

public static uint ComputeMipChainSize(int width, int height, int depth, TextureFormat format, int mipCount = -1);

Parameters

mipCount Total number of mip levels to calculate. A value of -1 means Unity calculates the entire mip chain.

Description

Computes the memory size in bytes for a chain of mipmaps.