Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.BeginTrace

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool BeginTrace();

Returns

bool Returns true if tracing successfully started, false otherwise.

Description

Start tracing shader variants and graphics states encountered at runtime.

Graphics states will only be traced when SystemInfo.supportsParallelPSOCreation is true.

using UnityEngine;
using UnityEngine.Experimental.Rendering;

public class BeginTraceExample : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection;

void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); }

void OnDestroy() { graphicsStateCollection.EndTrace(); } }