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ClosefileName | Name of the GraphicsStateCollection file saved by the Editor. |
bool Returns true if successfully sent, false otherwise.
Send GraphicsStateCollection to the Editor using PlayerConnection.
This method sends serialized GraphicsStateCollection data to a connected Editor instance on-demand.
The Editor instance will save the GraphicsStateCollection to disk in the open project's Assets folder.
using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Networking.PlayerConnection;
public class SendToEditorExample : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection; public string fileName;
void Start() { graphicsStateCollection = new GraphicsStateCollection(); graphicsStateCollection.BeginTrace(); }
void OnDestroy() { graphicsStateCollection.EndTrace(); if (PlayerConnection.instance.isConnected) { graphicsStateCollection.SendToEditor(fileName); } else { Debug.Log("No PlayerConnection found! Collection not sent to Editor."); } } }