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Closecount | The maximum number of variants to warm up. |
dependency | Job to wait for. |
JobHandle Handle to prewarming job.
Prewarms the given number of shader variant permutations using associated graphics states.
using UnityEngine; using UnityEngine.Experimental.Rendering; using Unity.Jobs;
public class GraphicsStateCollectionWarmup : MonoBehaviour { public GraphicsStateCollection graphicsStateCollection; public int statesToWarmup;
void Start() { JobHandle handle = graphicsStateCollection.WarmUpProgressively(statesToWarmup); } }