Version: Unity 6 Preview (6000.0)
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FrictionJoint2D.maxForce

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public float maxForce;

Description

The maximum force that can be generated when trying to maintain the friction joint constraint.

The joint constantly tries to reduce the ::Rigidbody2D::velocity using the maximum force. Because you can use very high force limit, you can essential reduce an objects movement to almost zero.

Additional resources: maxTorque, ::Rigidbody2D::velocity.