Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

GameObject.AddComponent

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public Component AddComponent(Type componentType);

Description

Adds a component of the specified type to the GameObject.

There is no corresponding method for removing a component from a GameObject. To remove a component, use Object.Destroy.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent(typeof(SphereCollider)) as SphereCollider; } }

Additional resources: Component, Object.Destroy


Declaration

public T AddComponent();

Description

Generic version of this method.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent<SphereCollider>(); } }

Additional resources: Component, Object.Destroy


Obsolete GameObject.AddComponent with string argument has been deprecated. Use GameObject.AddComponent<T>() instead.

Declaration

public Component AddComponent(string className);

Description

Adds a component of the specified class name to the GameObject.

Deprecated: Use AddComponent(Type) or the generic version of this method instead.