Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closetag | The tag to check for on the GameObject. |
bool
true
if the GameObject has the given tag, false
otherwise.
Checks if the specified tag is attached to the GameObject.
The example below calls CompareTag
on a Collider to check if it has the Player
tag.
// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged "Player". using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }
Additional resources: GameObject.FindWithTag
tag | A TagHandle representing the tag to check for on the GameObject. |
bool
true
if the GameObject has the given tag, false
otherwise.
Checks if the specified tag is attached to the GameObject.
This overload of the method, which takes a TagHandle, can be faster than the overload which takes a string, particularly if the same TagHandle
can be reused for many calls.
The example below calls CompareTag
with a TagHandle
on a Collider to check if it has the Player
tag:
// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged "Player". using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private TagHandle _playerTag; public void OnEnable() { _playerTag = TagHandle.GetExistingTag("Player"); }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag(_playerTag)) { Destroy(other.gameObject); } } }
Additional resources: TagHandle