Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

GlobalObjectId.GlobalObjectIdentifiersToObjectsSlow

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Declaration

public static void GlobalObjectIdentifiersToObjectsSlow(GlobalObjectId[] identifiers, out Object[] outputObjects);

Parameters

identifiers Array of GlobalObjectIds to convert.
outputObjects Resulting array of Object references.

Description

Creates an array of Objects based on an array of GlobalObjectIds.

This call is slow and should be avoided or used sparingly.

Both arrays must be the same size.

Any object that is not found will be null in the outputObjects array.
Additional resources: GlobalObjectIdentifierToObjectSlow