Version: Unity 6 Preview (6000.0)
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  • C#

Handles.DrawAAPolyLine

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Declaration

public static void DrawAAPolyLine(Color[] colors, Vector3[] points);

Declaration

public static void DrawAAPolyLine(float width, Color[] colors, Vector3[] points);

Declaration

public static void DrawAAPolyLine(params Vector3[] points);

Declaration

public static void DrawAAPolyLine(float width, params Vector3[] points);

Declaration

public static void DrawAAPolyLine(Texture2D lineTex, params Vector3[] points);

Declaration

public static void DrawAAPolyLine(float width, int actualNumberOfPoints, params Vector3[] points);

Declaration

public static void DrawAAPolyLine(Texture2D lineTex, float width, params Vector3[] points);

Parameters

lineTex The AA texture used for rendering.
width The width of the line.
points List of points to build the line from.
colors The colors to apply to each point. Must match the length of the points array or actualNumberOfPoints, whichever is lower and greater than zero.
actualNumberOfPoints The total number of vertices to draw of the points array. Use this to keep a reusable buffer of point values without the need to resize frequently.

Description

Draw anti-aliased line specified with point array and width.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

Note: To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel.