Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

HumanLimit.center

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Vector3 center;

Description

The default orientation of a bone when no muscle action is applied.

The vector value represents the bone's rotation in degrees around the X, Y and Z axes relative to the initial position of the bone in the skeleton. Any muscle rotation subsequently applied to the bone will be relative to this value.

If useDefaultValues is enabled, the value of center will be [0, 0, 0].

Additional resources: HumanLimit.useDefaultValues.