Version: Unity 6 Preview (6000.0)
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  • C#

HumanPoseHandler.GetHumanPose

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Declaration

public void GetHumanPose(ref HumanPose humanPose);

Parameters

humanPose The output human pose. In the human pose, the bodyPosition and bodyRotation are the position and rotation of the approximate center of mass of the humanoid in world space. bodyPosition is normalized: the position is divided by avatar human scale.

Description

Computes a human pose from the avatar skeleton, stores the pose in the human pose handler, and returns the human pose.

If the human pose handler was constructed with jointPaths, it is not bound to a skeleton transform hierarchy. In this case, GetHumanPose returns the internally stored human pose as the output.