Version: Unity 6 Preview (6000.0)
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  • C#

HumanPoseHandler.SetInternalHumanPose

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Declaration

public void SetInternalHumanPose(ref HumanPose humanPose);

Parameters

humanPose The human pose to set. In the human pose, the bodyPosition and bodyRotation are the position and rotation of the approximate center of mass of the humanoid. This is relative to the humanoid root transform and it is normalized: the local position is divided by avatar human scale.

Description

Stores the specified human pose as the internal human pose inside the human pose handler.

If the human pose handler is not bound to a transform hierarchy representing a humanoid in the scene, the humanoids's root transform is considered to be the identity transform.