Version: Unity 6 Preview (6000.0)
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  • C#

InSceneAssetUtility.CreateAssetFromInSceneAsset

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Declaration

public static bool CreateAssetFromInSceneAsset(Object inSceneAsset, string filePath);

Parameters

inSceneAsset The in-scene asset object to convert to a project asset.
filePath The file path for the new asset. The path is relative to the project folder.

Returns

bool True if the project asset was created successfully.

Description

Creates a project asset from the given in-scene asset and saves it at the provided file path.

Any in-scene assets referenced by the provided inSceneAsset are saved as sub-objects of the new asset.

Note that filePath is relative to the project folder, for example: "Assets/MyStuff/hello.mat". For more details on filePath requirements see AssetDatabase.CreateAsset.

Additional resources: InSceneAssetUtility.CreateInSceneAssetFromAsset.