Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

IntegratedSubsystem.Destroy

Declaration

public void Destroy();

Description

Destroys this instance of a subsystem.

Also unloads all resources acquired during initialization step. Should be called when this instance of a subsystem is no longer needed.

Note: Once a Subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException.