Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

LightProbeProxyVolume.DataFormat.HalfFloat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

A 16-bit half floating-point format is used for the Light Probe Proxy Volume 3D texture.

Using this format will incur a CPU performance impact since the data has to be converted from float to half-float when generating the 3D texture data associated with the Light Probe Proxy Volume component.

Texture sampling perfomance will increase on the GPU when using this format. Additionally, less GPU memory will be used.