Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

LightProbeProxyVolume.QualityMode.Normal

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Description

This option will use L0 and L1 SH coefficients from the Light Probe Proxy Volume 3D Texture. The L2 coefficients are constant per Renderer. By having to provide the L2 coefficients, draw call batches might be broken.