Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

IProbeIntegrator.IntegrateIndirectRadiance(IDeviceContext,int,int,int,BufferSlice<SphericalHarmonicsL2>)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

sampleCount Number of samples to take.
ignoreIndirectEnvironment Ignore environment lighting when computing indirect contribution.
context Device context.
radianceEstimateOut Buffer slice to write the radiance estimate into.
positionOffset Offset measured from the beginning of the probe position buffer.
positionCount Number of probes to integrate.

Returns

void Return code.

Description

Integrate indirect radiance.

The integrator does spherical sampling of incoming indirect radiance for each probe position.