Version: Unity 6 Preview (6000.0)
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  • C#

IProbeIntegrator.Prepare

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Declaration

public void Prepare(LightTransport.IDeviceContext context, LightTransport.IWorld world, BufferSlice<Vector3> positions, float pushoff, int bounceCount);

Parameters

world World.
positions BufferSlice containing the probe positions to integrate.
pushoff The offset to add to the rays traced from each probe position. You can use this parameter to prevent self-intersections when 32 bit floating point precision is an issue, for instance when integrating a large open world.
bounceCount Number of light bounces.

Description

Prepare the integrator.

The preparation can take a significant time if the world is large or shaders are not written to cache yet.