Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

RadeonRaysProbePostProcessor.DeringSphericalHarmonicsL2

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool DeringSphericalHarmonicsL2(LightTransport.IDeviceContext context, BufferSlice<SphericalHarmonicsL2> shIn, BufferSlice<SphericalHarmonicsL2> shOut, int probeCount);

Parameters

context Device context.
shIn Source buffer to de-ring.
shOut Destination buffer where the results are written.
probeCount Number of SphericalHarmonicsL2 probes to de-ring.

Returns

bool True if the operation was successfully added to the command queue on the context.

Description

De-ring an array of SphericalHarmonicsL2 probes.

Ringing is an artifact that can occur on light probes if they are subject to drastic changes in lighting. Light may overshoot and appear in the opposite end of the probe. This method can remove ringing on probes, but might reduce overall contrast.