Version: Unity 6 Preview (6000.0)
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RadeonRaysContext.CreateBuffer

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Declaration

public LightTransport.BufferID CreateBuffer(ulong size);

Parameters

size Size of the buffer in bytes.

Returns

BufferID ID of the newly created buffer.

Description

Create a new buffer of a given size.

          IDeviceContext ctx = new RadeonRaysContext();
ctx.Initialize();
const int sizeInBytes = 4;
var bufferID = ctx.CreateBuffer(sizeInBytes);
ctx.DestroyBuffer(bufferID);
ctx.Dispose();

How to create a buffer.