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Closebool True if the device context was initialized successfully.
Initialize the device context.
RadeonRaysContext implements the IDeviceContext interface. It uses the RadeonRays SDK for intersection testing and the OpenCL 1.2 API for compute. When initializing the context, Unity compiles the compute kernels.
IDeviceContext ctx = new RadeonRaysContext(); ctx.Initialize(); ctx.Dispose();
How to initialize the context.