Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

LightmapParameters.antiAliasingSamples

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public int antiAliasingSamples;

Description

The kernel width the lightmapper uses when sampling a lightmap texel.

The kernel width the lightmapper uses when sampling a lightmap texel. This is the square root of AntiAliasingSamples.

Additional resources: AntiAliasingSamples.