Version: Unity 6 Preview (6000.0)
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EventService.Emit

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Declaration

public static void Emit(string eventType, object args, int targetId, MPE.EventDataSerialization eventDataSerialization);

Declaration

public static void Emit(string eventType, object[] args, int targetId, MPE.EventDataSerialization eventDataSerialization);

Parameters

eventType The message's type name.
args The arguments sent with the message.
targetId When you send the event to a specific connection, this is the connection ID. By default it is set to -1, which sends the message to all other EventServices.
eventDataSerialization Specifies how to serialize the request's arguments. This can be standard JSON, or JSON annotated with JsonUtility. You can use the latter to convert the argument to a concrete Unity object that supports JsonUtility.FromJson.

Description

Sends a fire-and-forget message to all ChannelClients connected to the "events" route.