Version: Unity 6 Preview (6000.0)
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Material.GetFloatArray

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Declaration

public float[] GetFloatArray(string name);

Declaration

public float[] GetFloatArray(int nameID);

Parameters

name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.

Description

Get a named float array.

Additional resources: SetFloatArray.


Declaration

public void GetFloatArray(string name, List<float> values);

Declaration

public void GetFloatArray(int nameID, List<float> values);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.
values The list to hold the returned array.

Description

Fetch a named float array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.