Version: Unity 6 Preview (6000.0)
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Material.IsPropertyLocked

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Declaration

public bool IsPropertyLocked(string name);

Declaration

public bool IsPropertyLocked(int nameID);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_SrcBlend".

Returns

bool Returns true if the property you pass in is locked by this material. Otherwise, returns false.

Description

Checks whether a property is locked by this material.

If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. If a children material overrides a locked value, the override is stored in the children but won't have any effect until the property is unlocked.

Note that this method is Editor-only.

Additional resources: Material.SetPropertyLock.