Version: Unity 6 Preview (6000.0)
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  • C#

MaterialEditor.LightmapEmissionFlagsProperty

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Declaration

public void LightmapEmissionFlagsProperty(int indent, bool enabled);

Declaration

public void LightmapEmissionFlagsProperty(int indent, bool enabled, bool ignoreEmissionColor);

Parameters

indent Level of indentation for the property.
enabled True if emission is enabled for the material, false otherwise.
ignoreEmissionColor True if property should always be displayed.

Description

Draws the UI for setting the global illumination flag of a material.