Version: Unity 6 Preview (6000.0)
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Mesh.GetBindposes

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Declaration

public NativeArray<Matrix4x4> GetBindposes();

Returns

NativeArray<Matrix4x4> The array of bind poses belonging to the Mesh.

Description

Gets the bind poses of the Mesh.

The bind pose at each index corresponds to the bone with the same index. Additional resources: SkinnedMeshRenderer.bones.


Declaration

public void GetBindposes(List<Matrix4x4> bindposes);

Parameters

bindposes A list of bind poses to populate.

Description

Gets the bind poses of the Mesh.

The bind pose at each index corresponds to the bone with the same index. Additional resources: SkinnedMeshRenderer.bones.

Use this method instead of bindposes if you control the life cycle of the list passed in and you want to avoid allocating a new array with every access.