Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

MipmapLimitDescriptor.useMipmapLimit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool useMipmapLimit;

Description

Enables or disables the texture using a mipmap limit.

If you set this to true, the texture uses one of the following: