Version: Unity 6 Preview (6000.0)
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ModelImporter.minBoneWeight

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public float minBoneWeight;

Description

Minimum bone weight to keep.

Bone weights lower than this value will be discarded, unless they are the largest weight for a vertex. Trimming insignificant weights may improve performance. A value of 1.0 means fully weighted.

Additional resources: ModelImporter.maxBonesPerVertex, ModelImporter.skinWeights, QualitySettings.skinWeights, SkinnedMeshRenderer.quality.