Default constructor.
Convenience constructor. Assumes the value of readable
is false
. The Texture returned by texture
will not have its texture data accessible from script.
using System.Collections; using UnityEngine; using UnityEngine.Networking;
public class Example : MonoBehaviour { IEnumerator Start() { using (var uwr = new UnityWebRequest("https://website.com/image.jpg", UnityWebRequest.kHttpVerbGET)) { uwr.downloadHandler = new DownloadHandlerTexture(); yield return uwr.SendWebRequest(); GetComponent<Renderer>().material.mainTexture = DownloadHandlerTexture.GetContent(uwr); } } }
readable | Value to set for TextureImporter.isReadable. |
Constructor, allows TextureImporter.isReadable property to be set.
The value in readable
will be used to set the TextureImporter.isReadable property when importing the downloaded texture data.
parameters | Parameters specifying various properties of texture that will be created. |
Constructor that allows you to specify the full set of supported properties when creating a texture from a downloaded image.
The value of parameters
allows control of more properties of the texture. Refer to Texture2D for more information about texture properties.