Version: Unity 6 Preview (6000.0)
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  • C#
Method group is Obsolete

Object.FindObjectOfType

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Obsolete Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType.

Declaration

public static T FindObjectOfType();
Obsolete Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType.

Declaration

public static T FindObjectOfType(bool includeInactive);
Obsolete Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType.

Declaration

public static Object FindObjectOfType(Type type);
Obsolete Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType.

Declaration

public static Object FindObjectOfType(Type type, bool includeInactive);

Parameters

type The type of object to find.

Returns

T Object The first active loaded object that matches the specified type. It returns null if no Object matches the type.

Description

Returns the first active loaded object of Type type.

Object.FindObjectOfType will not return Assets (meshes, textures, prefabs, ...) or inactive objects. It will not return an object that has HideFlags.DontSave set.

Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.

Obsolete: This function is obsolete, use Object.FindFirstObjectOfType as a direct replacement or the faster Object.FindAnyObjectOfType if any object of the specified type is acceptable.

See Also: Object.FindFirstObjectByType, Object.FindAnyObjectByType, Object.FindObjectsOfType.

using UnityEngine;
using System.Collections;

// Search for any object of Types TextMesh and CanvasRenderer, // if found print the names, else print a message // that says that it was not found. public class ExampleClass : MonoBehaviour { void Start() { TextMesh texture = (TextMesh)FindObjectOfType(typeof(TextMesh)); if (texture) Debug.Log("TextMesh object found: " + texture.name); else Debug.Log("No TextMesh object could be found");

CanvasRenderer canvas = FindObjectOfType<CanvasRenderer>(); if (canvas) Debug.Log("CanvasRenderer object found: " + canvas.name); else Debug.Log("No CanvasRenderer object could be found"); } }