Version: Unity 6 Preview (6000.0)
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OverlapCapsuleCommand Constructor

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Declaration

public OverlapCapsuleCommand(Vector3 point0, Vector3 point1, float radius, QueryParameters queryParameters);

Parameters

point0 The center of the sphere at the start of the capsule.
point1 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.

Description

Create an OverlapCapsuleCommand.

The query is run in the default physics scene.


Declaration

public OverlapCapsuleCommand(PhysicsScene physicsScene, Vector3 point0, Vector3 point1, float radius, QueryParameters queryParameters);

Parameters

physicsScene The physics scene this command is run in.
point0 The center of the sphere at the start of the capsule.
point1 The center of the sphere at the end of the capsule.
radius The radius of the capsule.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.

Description

Create an OverlapCapsuleCommand.