Version: Unity 6 Preview (6000.0)
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ParticleSystem.inheritVelocity

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public ParticleSystem.InheritVelocityModule inheritVelocity;

Description

Script interface for the InheritVelocityModule of a Particle System.

This module applies velocities to particles based on the velocity of the object that spawned them. For most Particle Systems, this is the GameObject velocity, but for sub-emitters, the velocity comes from the parent particle that the sub-emitter particle originated from.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var iv = ps.inheritVelocity; iv.enabled = true;

AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 1.0f); curve.AddKey(1.0f, 0.0f); iv.curve = new ParticleSystem.MinMaxCurve(1.0f, curve); } }