Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

ParticleSystem.CustomDataModule.SetVector

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Declaration

public void SetVector(ParticleSystemCustomData stream, int component, ParticleSystem.MinMaxCurve curve);

Parameters

stream The name of the custom data stream to apply the curve to.
component The component index to apply the curve to (0-3, mapping to the xyzw components of a Vector4 or float4).
curve The curve to be used for generating custom data.

Description

Set a MinMaxCurve, in order to generate custom data.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true;

AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f);

customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Vector); customData.SetVectorComponentCount(ParticleSystemCustomData.Custom1, 1); customData.SetVector(ParticleSystemCustomData.Custom1, 0, new ParticleSystem.MinMaxCurve(1.0f, curve)); } }