Specifies whether the EmissionModule is enabled or disabled.
Additional resources: ParticleSystem.emission.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var emission = ps.emission; emission.enabled = moduleEnabled; }
void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); } }