bursts | Array of bursts to fill. |
int The number of bursts in the array.
Gets the burst array.
Additional resources: Burst, ParticleSystem.SetBursts.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 5.0f;
void Start() { ps = GetComponent<ParticleSystem>();
var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100) }); }
void Update() { var emission = ps.emission; ParticleSystem.Burst[] bursts = new ParticleSystem.Burst[emission.burstCount]; emission.GetBursts(bursts);
var main = ps.main; bursts[0].minCount = bursts[0].maxCount = (short)hSliderValue;
emission.SetBursts(bursts); }
void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 5.0f, 200.0f); } }